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hi, i'm rein !

I am a Game Designer. I focus on Game Systems, gameplay mechanics, progression loops, and scripting with Unreal Engine 5 Blueprints and Unity C#

I worked on 15+ student projects, 6 game jams, and some projects for hire.

My goal is always to make the game fun and innovative. 

Click here to get a random fact about me!

solo-dev

game designer

game jams

systems

team work

unity C#

UE5 Blueprints

poppy

Poppy's quest

solo-dev

game design

for hire

Educational game designed for new administrators to learn Federal Costing Principles. It features a non-linear visual novel, point-and-click tasks, and an adorable narrative about office life.

  • Designed and built a game system that promotes learning of administrative tasks;

  • Redesigned diverse characters and created
    a compelling personal narrative;

  • Collaborated with content experts;

  • Scripted the entire game and created visuals.

Paper Kafka

solo-dev

game design

unity C#

Point-and-click web game about Max Brod's emigration from Prague, saving his life and Franz Kafka's works. Only controlling Max, players can manipulate a suitcase to move a ghost of Kafka and overcome obstacles with his assistance.

  • Designed game mechanics and levels that
    tell a story and support the historical narrative;

  • Scripted the game in Unity with C# and Adventure Creator plug-in;

  • Created all 3D models, unwrapping, texturing.

kafka

QA

Unforgotten

game jam

art

Visual novel based on the Reigns mechanic, set in the horrors of Northern myths. Winner of a local game jam in three nominations.

  • Playtested the game and provided
    a document with detailed feedback;

  • Created backgrounds for the cards.

uforgotten

Student projects

game design

solo-dev

team work

During my Bachelor and Master studies, I have designed 20+ game systems and assembled paper and in-engine prototypes.

  • Analyzed the market and genre for each project;

  • Designed and tested game systems for TTRPG,
     
    tabletop games, and video games;

  • Created low- and high-fidelity prototypes;

  • Lead the team of other students, designers, artists, and programmers;

  • Failed a lot and learned a lot more.

UE5 Blueprints

student
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